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AI Insights · Timothy · January 2022

Top Science Games in Russia Q4 2021: Performance Insights

Explore the performance trends of the top 5 science games on a unified platform in Russia during Q4 2021, including weekly downloads, revenue, and active users.

Top Science Games in Russia Q4 2021: Performance Insights

In the fourth quarter of 2021, the top science games on a unified platform in Russia showcased varied performance trends. Here's a detailed look at how each of these games fared in terms of weekly downloads, revenue, and active users.

Plague Inc. from Ndemic Creations saw a consistent weekly revenue stream, peaking at approximately $2K in the final week of December. Weekly downloads remained steady, fluctuating around 10K, with a notable spike to 10.9K in late October. Active users experienced an increase from 21.5K in late September to a peak of 25.7K at the end of November.

Cell to Singularity: Evolution by Computer Lunch observed a significant revenue increase in early November, reaching up to $2.2K. Weekly downloads were highest in mid-October at around 13K but dropped to around 7.4K by the end of December. Active users peaked at 88.4K in early November, then decreased steadily to about 55.2K by the end of the quarter.

Jetpack Joyride from Halfbrick Studios had a relatively stable revenue, with minor fluctuations and a peak of $260 in late September. Downloads saw a significant increase to 12.2K in late November. Active users showed a notable rise from 68.4K in late September to 70.7K by the end of November, before settling at around 50.3K by the end of December.

Cell Expansion Wars by MOBIRIX had its highest revenue in late September at $191, with a dip to around $50 in mid-November. Downloads increased from 3.5K in late September to a peak of 3.8K in late November. Active users also rose from 12K in late September to approximately 10.4K by the end of the quarter.

Game of Evolution: Merge Life by DCGamePub Limited saw a peak revenue of $157 in mid-November. Downloads fluctuated, peaking at 2.4K in mid-November. Active users increased steadily from 1.7K in late September to a peak of 3.8K in late November, before declining to around 529 by the end of December.

These insights highlight the dynamic nature of the science game market in Russia during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022